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|Author||: Linsey Miller|
The game is real in this paperback original thriller in which a senior class ritual takes a deadly turn. Perfect for those who would kill to watch Riverdale, Veronica Mars, and other edge-of-your-seat murder mysteries. It's just a game. Or is it? Every year the seniors at Lincoln High play Assassin. People are placed on hush-hush teams with secret lists of targets. School is a safe zone—and you can only be eliminated if you’re alone. Lia’s been planning her stakeout strategy for months—whether she needs a mega drench-tank backpack or a squirt gun, she’s ready. And not only does Lia finally get to play, she’s paired with her longtime crush, Devon Diaz. But this year, someone is picking people off in alphabetical order, one by one. First it was Abby Ascher. Then it was Ben Barnard, then Cassidy Clarke. Now all are dead, and the school is in a state of panic. Someone Lia knows—someone they all know—is a killer. Underlined is a line of totally addictive romance, thriller, and horror paperback original titles coming to you fast and furious each month. Enjoy everything you want to read the way you want to read it.
|Author||: Terry Schott|
|Editor||: Game Is Life|
He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
|Author||: Neil Strauss|
|Editor||: Canongate Books|
THE 2.5 MILLION COPY SELLING WORLDWIDE PHENOMENON MEN WILL DENY IT, WOMEN WILL DOUBT IT. I BEG YOU FOR YOUR FORGIVENESS IN ADVANCE . . . The Game recounts the incredible adventures of an everyday man who transforms himself from a shy, awkward writer into the quick-witted, smooth-talking Style, a character irresistible to women. But just when life is better than he could ever have dreamed, he falls head over heels for a woman who can beat him at his own game. Jaw-dropping and hilarious, The Game reveals the naked truth about sex, love, relationships - and getting exactly what you want.
|Author||: Ken Dryden|
|Editor||: John Wiley & Sons|
Widely acknowledged as the best hockey book ever written and lauded by Sports Illustrated as one of the Top 10 Sports Books of All Time, The Game is a reflective and thought-provoking look at a life in hockey. Intelligent and insightful, former Montreal Canadiens goalie and former President of the Toronto Maple Leafs, Ken Dryden captures the essence of the sport and what it means to all hockey fans. He gives us vivid and affectionate portraits of the characters — Guy Lafleur, Larry Robinson, Guy Lapointe, Serge Savard, and coach Scotty Bowman among them — that made the Canadiens of the 1970s one of the greatest hockey teams in history. But beyond that, Dryden reflects on life on the road, in the spotlight, and on the ice, offering up a rare inside look at the game of hockey and an incredible personal memoir. This commemorative edition marks the 20th anniversary of The Game's original publication. It includes black and white photography from the Hockey Hall of Fame and a new chapter from the author. Take a journey to the heart and soul of the game with this timeless hockey classic.
|Author||: Neil Strauss|
|Editor||: Harper Collins|
If you want to play the Game, you've got to know the Rules. In his international bestseller The Game, Neil Strauss delved into the secret world of pick-up artists—men who have created a science out of the art of seduction. Not only did he reveal the techniques that they had developed, but he became a master of The Game, and the world's No. 1 PUA, as Style. Now, in this bestselling companion, Strauss reduces three books of life-changing knowledge into a single-volume set. The first book, The Stylelife Challenge, breaks down the knowledge he learned and techniques he invented into simple step-by-step instructions that anyone can follow to meet and land the women of their dreams. In the second book, Strauss takes readers into the dark side of The Game. The Style Diaries offers a series of tales of seduction and sexual (mis)adventure. From accidentally getting married during a drunken night in Reykjavik, to luring a famous musician's granddaughter into a threesome; to the stress and frustration of the torturous and highly unorthodox "30 Day Sex Experiment," The Style Diaries takes you further into the seduction underworld than ever before. Finally, in the all-new, updated third volume, Strauss collects the greatest, most powerful, field-tested, word-for-word routines. You don't need money, looks, or fame to succeed with women. All you need is an understanding of how attraction works—and this thirty-day workout program for your social skills, which has already guided countless men from frustration to fulfillment.
|Author||: Monica Hughes|
|Editor||: Simon and Schuster|
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
|Author||: Bitmap Books|
Provides illustrated snapshots of unreleased games dating from 1975 to 2015, including a wide range of titles from the Atari 2600 right up to the Sony PlayStation 4, by way of arcade, home computer, console, handheld and mobile platforms
|Author||: Nassim Nicholas Taleb|
|Editor||: Random House|
#1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, Antaeus the Giant to Donald Trump, Nassim Nicholas Taleb shows how the willingness to accept one’s own risks is an essential attribute of heroes, saints, and flourishing people in all walks of life. As always both accessible and iconoclastic, Taleb challenges long-held beliefs about the values of those who spearhead military interventions, make financial investments, and propagate religious faiths. Among his insights: • For social justice, focus on symmetry and risk sharing. You cannot make profits and transfer the risks to others, as bankers and large corporations do. You cannot get rich without owning your own risk and paying for your own losses. Forcing skin in the game corrects this asymmetry better than thousands of laws and regulations. • Ethical rules aren’t universal. You’re part of a group larger than you, but it’s still smaller than humanity in general. • Minorities, not majorities, run the world. The world is not run by consensus but by stubborn minorities imposing their tastes and ethics on others. • You can be an intellectual yet still be an idiot. “Educated philistines” have been wrong on everything from Stalinism to Iraq to low-carb diets. • Beware of complicated solutions (that someone was paid to find). A simple barbell can build muscle better than expensive new machines. • True religion is commitment, not just faith. How much you believe in something is manifested only by what you’re willing to risk for it. The phrase “skin in the game” is one we have often heard but rarely stopped to truly dissect. It is the backbone of risk management, but it’s also an astonishingly rich worldview that, as Taleb shows in this book, applies to all aspects of our lives. As Taleb says, “The symmetry of skin in the game is a simple rule that’s necessary for fairness and justice, and the ultimate BS-buster,” and “Never trust anyone who doesn’t have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them.”
|Author||: Christine Poulter|
|Editor||: Macmillan International Higher Education|
When actors prepare a role, they need to use their powers of observation and creativity. When they perform before an audience, they need a whole range of presentational skills and plenty of self-confidence. Directors and drama teachers often use games and exercises to develop these skills, which are not relevant to the theatrical world alone - they are the same skills needed for job interviews, committee meetings and other everyday 'performances'. This revised, updated and expanded new edition continues to provide a wide array of games and exercises designed to develop the players' observation, imagination, presentation and self-confidence. Primarily written for directors, drama teachers and students, it is of use to anyone who needs these skills in any context.
|Author||: Katie Salen,Katie Salen Tekinbas,Eric Zimmerman|
|Editor||: MIT Press|
The Game Design Reader is a one-of-a-kind collection on game design and criticism,from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and EricZimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroomsourcebook, a reference for working game developers, and a great read for game fans andplayers.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists,media theorists, and others consider fundamental questions: What are games and how are theydesigned? How do games interact with culture at large? What critical approaches can game designerstake to create game stories, game spaces, game communities, and new forms of play?Salen andZimmerman have collected seminal writings that span 50 years to offer a stunning array ofperspectives. Game journalists express the rhythms of game play, sociologists tackle topics such asrole-playing in vast virtual worlds, players rant and rave, and game designers describe the sweatand tears of bringing a game to market. Each text acts as a springboard for discussion, a potentialclass assignment, and a source of inspiration. The book is organized around fourteen topics, fromThe Player Experience to The Game Design Process, from Games and Narrative to CulturalRepresentation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas andresearch fundamental to the study of games, and points to relevant texts within the Reader. Visualessays between book sections act as counterpoint to the writings.Like Rules of Play, The Game DesignReader is an intelligent and playful book. An invaluable resource for professionals and a uniqueintroduction for those new to the field, The Game Design Reader is essential reading for anyone whotakes games seriously.
|Author||: Bill Bradley|
|Editor||: Rosetta Books|
Bill Bradley, a New York Knick pro-basketball player in the '60s and '70s and a United States Senator from New Jersey from 1982 until 2000 (among his many other accomplishments) writes here about his love of basketball from the root on up--from a simple game in an empty court where there is nothing but you and the sound of your Converse on the shiny, wooden floor to the euphoric high that is possible and that any athlete knows when a team moves together as a cohesive whole. Bradley's writing here is wholly accessible and for those not interested in basketball, there are lessons to be gleaned here about life, teamwork and leadership. Bradley's style is simple and stays on track, creating a slim philosophical treatise that all of us can benefit from and relate to. Here is a book about life, memory, experience, and the filtering of our experience and what it means to us. An enjoyable and unforgettable read for all readers.
|Author||: Kurtis Scaletta|
|Editor||: Capstone Editions|
In real life, Lucas is small and unathletic. But as Trunkzilla in the online game Smashtown Frenzy, he's the biggest, toughest fighter on the streets. No wonder he prefers games to real life! He plans to spend all summer battling his way through the Smashtown tournament with his team, but his parents have other plans for him: volunteer work. Lucas signs up to be a Senior Sitter and gets matched with a cool old librarian named Isaac who likes cats and detective novels. Mornings with Isaac and afternoons gaming are working out great until Lucas's Smashtown success hits a speed bump and Isaac's health takes a tragic turn. Lucas saves Isaac's life but then finds himself burdened with a new sense of moral responsibility that gets him thrown off his team, banned from Smashtown, and made into a meme for internet haters. Some reward for being a hero! Lucas has one last shot to prevail, win back his friends, and show his parents how much gaming means to him.
|Author||: Bobby Mcelrath|
|Editor||: Xlibris Corporation|
Ever felt that the way you are living is not the life you wanted? JJ had been feeling this way his whole life. After his drunk and abusive father left him, with his mother and his big brother, he felt it was up to him to take care of his family. As JJ went through life, he encountered many situations that he did not want. But just like life, you rolled on or got rolled over. JJ chose to roll on, and as society failed him, he realized that he didnt choose the game but that the game chose him. Join JJ on his struggle through life and whats right and wrong. Follow him as he transitions from a scared little boy to a self-made man. How will it all play out? You got to read to find out.
|Author||: A. G. Lafley,Ram Charan|
|Editor||: Profile Books|
It is by making innovation an intimate, intentional part of the business that A. G. Lafley - the Jack Welch of the 21st century - has recently transformed Procter & Gamble from a $39 into a $76 billion dollar company that touches more than 3 billion people around the world. On the brink of collapse when he joined in 2000, it became a model for growth and innovation. In this inspiring and practical book Lafley explains how making innovation more than just a stand-alone activity enabled him to turn around growth, productivity and the bottom line. As this book shows, innovation can become a reliable and repeatable game-changer for any business in all areas of the organisation, from the CEO's desk to the everyday activities of each employee. By using new insights and easy-to-relate-to stories from P&G and other companies - describing, for example, the best way to brainstorm, and the "innovation portfolio" - this book is destined to become as influential as Good to Great and as Charan's own bestseller, Execution.
|Author||: Carl J Sindermann|
|Editor||: Basic Books|
In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.
|Author||: Charles R. Gruner|
Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.
|Author||: Teri Woods|
|Editor||: Grand Central Publishing|
It's the late 1980s, and Gena, a young girl from the projects, meets Quadir, a millionaire drug dealer, and falls madly in love. Quadir builds a massive empire while fighting his rivals and enemies. Gena faces the challenges of holding onto her man, her house, her car, and the cash. Both of them find themselves caught up in a vicious yet seductive world, and learn that success in this game is no easy win. Gena and Quadir also learn that once you're in, there's no way out, 'cause everyone stays in forever....True.
|Author||: Brandon Sweeney|
|Editor||: Brandon Sweeney|
Each year, thousands of athletes work hard to excel at their sport, while sacrificing their time in hopes of one day playing professionally. Some make it but many do not. Most often we hear the stories of athletes that have succeeded. However there are many more untold stories of great athletes who did not. Brandon Sweeney shares his story of the setbacks he had to overcome when his dream of going to the NFL was shattered by a career ending injury. It was a long process of readjustment for Brandon but he ultimately discovers his true identity, and God-given purpose. Brandon wrote this book to motivate, inspire and challenge athletes to recognize the importance of preparing for life on and off the field, but ultimately to help others discover their full potential and their God-given purpose beyond the game.
|Author||: Karole Cozzo|
|Editor||: Swoon Reads|
Bitter sports rivalries and swoon-worthy romance intertwine, in Karole Cozzo’s classic enemies to lovers story where two former nemeses blur the lines between love and hate. Eve is used to being the odd woman out. As the only girl on her school's baseball team, she knows exactly how to put sweaty, macho baseball players in their place, and she's learned to focus on one thing and one thing only—being the best pitcher she can be. But when a freak accident forces her school to be absorbed by the neighboring town, Eve has to contend with a new group of guys who aren't used to having a woman on their team. And the new team's star pitcher, Jamie, has no interest in being ousted from his throne. He can't afford to give up his starting slot to a new pitcher—especially to a girl. As the competition between Jamie and Eve starts to heat up, so does their attraction to each other. Can they keep their heads in the game, or will they end up getting played? Chosen by readers like you for Macmillan’s young adult imprint Swoon Reads, The Game Can’t Love You Back follows Eve as she is forced to join a new baseball team and contend with the insufferable (and cute) rival pitcher. Praise for Karole Cozzo: How to Keep Rolling After a Fall: "This is how a Young Adult novel is done. ” —Teamskelley, Goodreads Reviewer How to Say I Love You Out Loud: "A budding romance with family drama and a feel-good ending.” —School Library Journal The Truth About Happily Ever After: "A great, fun read that you’ll find hard to put down." —Kourtni Reads