The Art and Making of Control Limited Edition
Search, Read and Download Book "The Art and Making of Control Limited Edition" in Pdf, ePub, Mobi, Tuebl and Audiobooks. Please register your account, get Ebooks for free, get other books. We continue to make library updates so that you can continue to enjoy the latest books. Easy and Fast, 100%.
|Author||: FromSoftware, Inc.|
|Editor||: Yen Press LLC|
Experience SEKIRO's unique take on the blood-soaked history of Japan's Sengoku Period with over 300 pages of storyboards, character designs, and concept art!
|Editor||: Dark Horse Comics|
Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape!
|Author||: Sucker Punch Sucker Punch Productions|
|Editor||: Dark Horse Books|
"Step into the role of Tsushima Island's last samurai through a vivid showcase of historic detail in a vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques. Inspired by traditional Japanese art, this gorgeously designed art book showcases every historic, vivid detail of Ghost of Tsushima!"--
|Editor||: Dark Horse Comics|
From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.
|Author||: Andy McVittie|
|Editor||: Titan Books (UK)|
Featuring intricate concept art and exclusive, high quality stills, sketches and renders detailing the game's production, Rise of the Tomb Raider: The Official Art Book is an essential purchase for fans of the franchise. From Lara's survival tools to the wild animals she encounters in the harsh environment, this in-depth, all-access book offers gamers a look into the visual dexterity of Rise of the Tomb Raider.
|Author||: Jeff Lemire|
|Editor||: Dark Horse Comics|
Spiral City finds itself trapped in a vicious cycle of crime, corruption, and violence. With the heart of the city at stake, a vigilante rises in Skulldigger. However, when the nefarious Grimjim escapes from prison, will Skulldigger and his ward, Skeleton Boy, be enough to save Spiral City? From the world of the Eisner Award-winng Black Hammer series comes a dark tale of tragedy! Collects Skulldigger and Skeleton Boy: From the World of Black Hammer #1-6 from the Eisner Award-winning writer Jeff Lemire and superstar artist Tonco Zonjic!
|Author||: Abbie Bernstein|
|Editor||: Titan Books|
Delve into the world of Alita in this glossy hardback filled with concept art, stills and interviews with the creatives, including Rodriguez and Cameron. From visionary filmmakers James Cameron (Avatar) and Robert Rodriguez (Sin City), comes Alita: Battle Angel, an epic adventure of hope and empowerment. When Alita (Rosa Salazar) awakens with no memory of who she is in a future world she does not recognize, she is taken in by Ido (Christoph Waltz), a compassionate doctor who realizes that somewhere in this abandoned cyborg shell is the heart and soul of a young woman with an extraordinary past. As Alita learns to navigate her new life and the treacherous streets of Iron City, Ido tries to shield her from her mysterious history while her street-smart new friend Hugo (Keean Johnson) offers instead to help trigger her memories. But it is only when the deadly and corrupt forces that run the city come after Alita that she discovers a clue to her past - she has unique fighting abilities that those in power will stop at nothing to control. If she can stay out of their grasp, she could be the key to saving her friends, her family and the world she's grown to love. Delve into the world of Alita in this lavish hardback packed with concept art, character and production designs, stills and behind-the-scenes photos, and interviews with director Robert Rodriguez, producers James Cameron and Jon Landau, and key creative talent.
|Author||: Donald J. Trump,Tony Schwartz|
|Editor||: Ballantine Books|
President Donald J. Trump lays out his professional and personal worldview in this classic work—a firsthand account of the rise of America’s foremost deal-maker. “I like thinking big. I always have. To me it’s very simple: If you’re going to be thinking anyway, you might as well think big.”—Donald J. Trump Here is Trump in action—how he runs his organization and how he runs his life—as he meets the people he needs to meet, chats with family and friends, clashes with enemies, and challenges conventional thinking. But even a maverick plays by rules, and Trump has formulated time-tested guidelines for success. He isolates the common elements in his greatest accomplishments; he shatters myths; he names names, spells out the zeros, and fully reveals the deal-maker’s art. And throughout, Trump talks—really talks—about how he does it. Trump: The Art of the Deal is an unguarded look at the mind of a brilliant entrepreneur—the ultimate read for anyone interested in the man behind the spotlight. Praise for Trump: The Art of the Deal “Trump makes one believe for a moment in the American dream again.”—The New York Times “Donald Trump is a deal maker. He is a deal maker the way lions are carnivores and water is wet.”—Chicago Tribune “Fascinating . . . wholly absorbing . . . conveys Trump’s larger-than-life demeanor so vibrantly that the reader’s attention is instantly and fully claimed.”—Boston Herald “A chatty, generous, chutzpa-filled autobiography.”—New York Post
|Author||: Jorg Neumann,Tony Elias|
• Created by Microsoft Games Studios, this collectible hardcover is an in-depth examination of Alan Wake's creation, from conception to the final game. • Production art and stills take you on a tour through the inspirations for Bright Falls and the horror that lurks within it. • The history of Remedy, the game's developer: Where they came from and how they grew to become the creators of Alan Wake, one of the most highly-anticipated games ever. • This stand-alone book, Alan Wake Illuminated, is identical to the hardcover book sold in Prima's Official Alan Wake Collector's Edition bundle.
|Author||: Paul Davies,Nicolas Cantin|
|Editor||: Titan Books|
Collects concept images and sketches of the video game's characters, settings, and weapons, and features commentary from the artists.
|Author||: Insight Editions|
|Editor||: Insight Editions|
The Art of Mafia III showcases the innovative designs and stunning art behind the latest installment in the Mafia series. In Mafia III, game developer 2K has players join Lincoln Clay as he builds his own criminal organization in 1968 New Bordeaux. This deluxe art book collects the striking art behind Mafia III, offering exclusive explorations of the characters and locations that bring the world of the game to life. Complete with commentary from art director Dave Smith, The Art of Mafia III offers an incredible behind-the-scenes look at this landmark title.
|Author||: Bethesda Studios|
|Editor||: Dark Horse Comics|
The Empire of Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2. ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike.
|Author||: Lawrence Lessig|
The reigning authority on intellectual property in the Internet age, Lawrence Lessig spotlights the newest and possibly the most harmful culture — a war waged against those who create and consume art. America's copyright laws have ceased to perform their original, beneficial role: protecting artists' creations while allowing them to build on previous creative works. In fact, our system now criminalizes those very actions. Remix is an urgent, eloquent plea to end a war that harms every intrepid, creative user of new technologies. It also offers an inspiring vision of the postwar world where enormous opportunities await those who view art as a resource to be shared openly rather than a commodity to be hoarded.
|Author||: Andy McVittie,Paul Davies|
|Editor||: Titan Books|
In today's hyper-connected world, Chicago has the country's most advanced computer system, known as the CtOS. Concept art and sketches show how the developers designed a living, breathing and "hack-able" cityscape. This book will focus on Aiden Pearce, his allies and enemies, building a new Chicago, and the design of the tech and gadgetry to hack and control CtOS.
|Author||: From Software,M. Kirie Hayashi|
|Editor||: Udon Entertainment Corporation|
"Showcasing the grim and chilling artwork behind the fan-favorite game, [this book] features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators"--Dust jacket back.
|Author||: James Nestor|
A New York Times Bestseller A Washington Post Notable Nonfiction Book of 2020 Named a Best Book of 2020 by NPR “A fascinating scientific, cultural, spiritual and evolutionary history of the way humans breathe—and how we’ve all been doing it wrong for a long, long time.” —Elizabeth Gilbert, author of Big Magic and Eat Pray Love No matter what you eat, how much you exercise, how skinny or young or wise you are, none of it matters if you’re not breathing properly. There is nothing more essential to our health and well-being than breathing: take air in, let it out, repeat twenty-five thousand times a day. Yet, as a species, humans have lost the ability to breathe correctly, with grave consequences. Journalist James Nestor travels the world to figure out what went wrong and how to fix it. The answers aren’t found in pulmonology labs, as we might expect, but in the muddy digs of ancient burial sites, secret Soviet facilities, New Jersey choir schools, and the smoggy streets of São Paulo. Nestor tracks down men and women exploring the hidden science behind ancient breathing practices like Pranayama, Sudarshan Kriya, and Tummo and teams up with pulmonary tinkerers to scientifically test long-held beliefs about how we breathe. Modern research is showing us that making even slight adjustments to the way we inhale and exhale can jump-start athletic performance; rejuvenate internal organs; halt snoring, asthma, and autoimmune disease; and even straighten scoliotic spines. None of this should be possible, and yet it is. Drawing on thousands of years of medical texts and recent cutting-edge studies in pulmonology, psychology, biochemistry, and human physiology, Breath turns the conventional wisdom of what we thought we knew about our most basic biological function on its head. You will never breathe the same again.
|Author||: Kyle Newman,Michael Witwer,Jon Peterson,Sam Witwer|
|Editor||: Ten Speed Press|
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you'll find more than seven hundred pieces of artwork--from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
|Author||: Cary Elwes,Joe Layden|
|Editor||: Simon and Schuster|
In a 25th anniversary, behind-the-scenes account of the making of the cult-classic film, the lead actor shares never-before-told stories and exclusive photographs as well as interviews with Robin Wright, Billy Crystal and more. 100,000 first printing.
|Author||: Lucasfilm Ltd|
This deluxe 240-page edition includes 5 hand-signed, archival-quality giclée prints by Doug Chiang, Ryan Church, Joe Johnston, Iain McCaig, and Erik Tiemens, as well as 50 extra pages of exclusive artwork. Featuring foil-stamped, real-cloth binding and housed in a lush clamshell case, this edition is limited to 350 copies. From Ralph McQuarrie and Joe Johnston to Doug Chiang, Ryan Church, Iain McCaig, Erik Tiemens, and the next generation of animation and video-game artists, Star Wars Art: Concept collects, for the first time ever, the very best Star Wars conceptual artwork. As curated by George Lucas, the artwork that helped bring the Star Wars Saga to life is revealed in all its glory, featuring pre-production drawings and paintings from the Original Trilogy, the Prequel Trilogy, the TV shows, and the video games, including an exclusive preview of artwork from the highly anticipated 1313. Spanning the years from 1975 to the present, Star Wars Art: Concept is a fascinating look at the process of conceptual design. From pen and paint and paper to the digital realm, the result is the creation of breathtaking iconic worlds, vehicles, and characters that successive generations have embraced and made their own. Praise for Star Wars Art: Concept: “Legendary production artwork gets the showcase it deserves.” —Star Wars Insider magazine “Star Wars Art: Concept is a glorious coffee-table book that’s chock full of great artwork by many of the masters who’ve worked on the film, from Ralph McQuarrie on down.” —io9.com